This blog is dedicated to Jesse and Maya's Wednesday morning section of Introduction to Experience Design at the Ontario College of Art and Design, Winter 2009.
- Simple design - Simple action - Once you start, you cannot stop - The toy has an objective (ball at the end of a string must be placed at the top of the toy in a little cup-like container), which the player must meet no matter what - Addictive - Frustrating, but did not stop the player because of the above mentioned objective - Painful, because of the 'old-school' usage of wood instead of soft plastic. This didn't stop the player either from continuing to meet the objective - Fun, yet annoying - Giggles and frustrated facial expressions simultaneously.
Toy #2 - Challenging, frustrating & addictive, very addictive - It can arrange it in funny/different ways - Intense concentration - Creates a lot of anticipation (in seeing if you can solve the puzzle) - Facial expression: Look of concentration followed by being upset (for not solving the puzzle)
Experience design is the practice of designing products, processes, services, events, and environments - each of which is a human experience – with the specific focus of the design activity being the quality of the user experience. In turn, the quality of any experience is a combination of factors which include individual or group needs, desires, beliefs, knowledge, skills, experiences, and perceptions. Experience design combines technological innovation with social innovation, psychology, linguistics, cognitive science, architecture and environmental design, information design, ethnography, brand management, interaction design, service design, storytelling and heuristics.
Toy #1:
ReplyDelete- Simple design
- Simple action
- Once you start, you cannot stop
- The toy has an objective (ball at the end of a string must be placed at the top of the toy in a little cup-like container), which the player must meet no matter what
- Addictive
- Frustrating, but did not stop the player because of the above mentioned objective
- Painful, because of the 'old-school' usage of wood instead of soft plastic. This didn't stop the player either from continuing to meet the objective
- Fun, yet annoying
- Giggles and frustrated facial expressions simultaneously.
Toy #2
ReplyDelete- Challenging, frustrating & addictive, very addictive
- It can arrange it in funny/different ways
- Intense concentration
- Creates a lot of anticipation (in seeing if you can solve the puzzle)
- Facial expression: Look of concentration followed by being upset (for not solving the puzzle)
Simpsons Rubix Cube:
ReplyDelete-confusing at first
-requires full concentration
-easier if it was a uniform shape
-confusion