This blog is dedicated to Jesse and Maya's Wednesday morning section of Introduction to Experience Design at the Ontario College of Art and Design, Winter 2009.
- Entertaining because of the constantly moving colors when it spins - Amused with watching the top stop and topple - Slightly challenged in keeping it spinning faster and faster each time - Extreme concentration in the entire process - Reminds user of childhood when she "had one but with a marker at the tip that made circles."
Negative Observations: - Could use a more exciting design - Gets too repetitive and "can only do so much" - Needs more features - This seems to be associated with today's world because there are more amusing things available (if the top were the only toy option available, it would suffice)
Experience design is the practice of designing products, processes, services, events, and environments - each of which is a human experience – with the specific focus of the design activity being the quality of the user experience. In turn, the quality of any experience is a combination of factors which include individual or group needs, desires, beliefs, knowledge, skills, experiences, and perceptions. Experience design combines technological innovation with social innovation, psychology, linguistics, cognitive science, architecture and environmental design, information design, ethnography, brand management, interaction design, service design, storytelling and heuristics.
Positive Observations:
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- Amused with watching the top stop and topple
- Slightly challenged in keeping it spinning faster and faster each time
- Extreme concentration in the entire process
- Reminds user of childhood when she "had one but with a marker at the tip that made circles."
Negative Observations:
- Could use a more exciting design
- Gets too repetitive and "can only do so much"
- Needs more features
- This seems to be associated with today's world because there are more amusing things available (if the top were the only toy option available, it would suffice)