This blog is dedicated to Jesse and Maya's Wednesday morning section of Introduction to Experience Design at the Ontario College of Art and Design, Winter 2009.
- started off by exploring the world of the game; trying to figure out the point of the game by looking around, and finding NPCs and objects to speak to - exploring things around the house
- had to reset the time to day because all the characters were asleep
WHAT MAKES IT FUN: - has a storyline behind it - can save and continue from where you left off - interactive - get to play a character and experience a world from their point of view
Experience design is the practice of designing products, processes, services, events, and environments - each of which is a human experience – with the specific focus of the design activity being the quality of the user experience. In turn, the quality of any experience is a combination of factors which include individual or group needs, desires, beliefs, knowledge, skills, experiences, and perceptions. Experience design combines technological innovation with social innovation, psychology, linguistics, cognitive science, architecture and environmental design, information design, ethnography, brand management, interaction design, service design, storytelling and heuristics.
- started off by exploring the world of the game; trying to figure out the point of the game by looking around, and finding NPCs and objects to speak to
ReplyDelete- exploring things around the house
- had to reset the time to day because all the characters were asleep
WHAT MAKES IT FUN:
- has a storyline behind it
- can save and continue from where you left off
- interactive
- get to play a character and experience a world from their point of view