Wednesday, February 11, 2009

Claudia's Toys

1. small ball you roll in your hand making different colours swirl together

2. dice you can wear as accesories (earings, keychain, on cellphone, on belt loop) when you see friend or stranger with dice you both roll your dice and play together 
gun= took a shot 
bullseye= let your guard down
X= you are blocking
2 guns= points won that round are doubled
+1= you gain a point
-1= you loose a point
if opponent roles any side but block and you role a gun you gain a point, if you role 2 guns you get 2 points
if you both roll a X, bullseye or 2 guns no points are won

3. different coloured hats with a counter for "killed" and counter for "dead" side by side. This a game you play solo but incorporate the world around you into it. 
for example if your hat is blue your enemy is orange. When you see someone with a blue sweater you get one point on the "killed" side. This means you killed an enemy troop.
If you see someone with an orange shirt you get a point on the "dead" side. They have killed one of your troops.
You play up to 30 and you win or loose depending on which counter is at 30 first.

4. Subway take over game- A solo game you play on the ttc based on observations of passengers.
the game is played in a book with the TTC subway map on one side and a list of observations that equal either winning subways stations or loosing subway stations on the other.
 for example: seeing a trenchcoat equals taking over osgoode staion
seeing a gameboy equals your opponent wining victoria park staion...ect.

5. on each face of this turning cylinder is a different texture. Play with it in your hands 

2 comments:

  1. I think that you have some really create ideas. I really like how the games are interactive with everyday life, something that can be done on the subway. Games 2, 3 and 4 seem to be a little confusing on how to play the game. I think that making a solo game that can be done on the subway would be really cool, i think that you might need to simplify it a little, there are a lot of things to remember.

    For game 4 what do you mean by take over osgoode station. Does the player gain points when they achieve a take over? Or is the point of the game to take over as many stations as possible? i really like how this game is kind of like i little spy but adapting it for a more mature audience.

    I also think that toy one is really interesting, i like the way that it lights up. Is the toy just going to light up or is it also going to be a stress reliever? or a stress reliever that can tell your mood and tells you when you need to use it.

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  2. toy five the one with the different textures would be nice because it would give you a massage or release stress or hand cramp from drawing or painting too much which would work well with an OCAD student.

    Game 2 I really like the idea of how it can also be an accessory something that is not just played but also worn which is good. It is also something that is always handed and ready for play, so it has the added convenience of that.

    Good ideas!

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