This blog is dedicated to Jesse and Maya's Wednesday morning section of Introduction to Experience Design at the Ontario College of Art and Design, Winter 2009.
Wednesday, January 14, 2009
Exercise Three: Strategies for Conveying Information
Your group for Project One has been assigned 3 or more examples of strategies derived from the Gestalt Laws of Pattern Perception that can be employed to convey information.
Click here to download the relevant pages from Universal Principles of Design. In your Project One groups, create a blog post that summarizes your assigned strategies for the class. For each strategy, include at least one illustration that is not found in Universal Principles of Design. Be prepared to briefly present your post next week.
Exercise Three is due at 08:30 on Wednesday, January 21.
Experience design is the practice of designing products, processes, services, events, and environments - each of which is a human experience – with the specific focus of the design activity being the quality of the user experience. In turn, the quality of any experience is a combination of factors which include individual or group needs, desires, beliefs, knowledge, skills, experiences, and perceptions. Experience design combines technological innovation with social innovation, psychology, linguistics, cognitive science, architecture and environmental design, information design, ethnography, brand management, interaction design, service design, storytelling and heuristics.
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