This blog is dedicated to Jesse and Maya's Wednesday morning section of Introduction to Experience Design at the Ontario College of Art and Design, Winter 2009.
- Simple design - Simple action - Once you start, you cannot stop - The toy has an objective (ball at the end of a string must be placed at the top of the toy in a little cup-like container), which the player must meet no matter what - Addictive - Frustrating, but did not stop the player because of the above mentioned objective - Painful, because of the 'old-school' usage of wood instead of soft plastic. This didn't stop the player either from continuing to meet the objective - Fun, yet annoying - Giggles and frustrated facial expressions simultaneously.
Toy #2 - Challenging, frustrating & addictive, very addictive - It can arrange it in funny/different ways - Intense concentration - Creates a lot of anticipation (in seeing if you can solve the puzzle) - Facial expression: Look of concentration followed by being upset (for not solving the puzzle)
Toy #1:
ReplyDelete- Simple design
- Simple action
- Once you start, you cannot stop
- The toy has an objective (ball at the end of a string must be placed at the top of the toy in a little cup-like container), which the player must meet no matter what
- Addictive
- Frustrating, but did not stop the player because of the above mentioned objective
- Painful, because of the 'old-school' usage of wood instead of soft plastic. This didn't stop the player either from continuing to meet the objective
- Fun, yet annoying
- Giggles and frustrated facial expressions simultaneously.
Toy #2
ReplyDelete- Challenging, frustrating & addictive, very addictive
- It can arrange it in funny/different ways
- Intense concentration
- Creates a lot of anticipation (in seeing if you can solve the puzzle)
- Facial expression: Look of concentration followed by being upset (for not solving the puzzle)
Simpsons Rubix Cube:
ReplyDelete-confusing at first
-requires full concentration
-easier if it was a uniform shape
-confusion